Visual Communication - Bachelors

Senior Voice Social App Design

Introducing a groundbreaking senior voice social app designed by Hailie. This app is tailored for individuals aged 45 and above, fostering meaningful connections through voice interactions. It encourages real-life meetups, offers location recommendations, and simplifies social engagement. Join us in enhancing the lives of seniors through technology and companionship.

DESIGN CONCEPT

Through research (A1), I discovered that many elderly individuals are currently experiencing loneliness. They often find themselves alone for various reasons. In order to help alleviate this situation, this project has developed a voice-based social app specifically for individuals aged 45 and above, named “Radiant.” The reason for the special focus on elderly individuals is because I have personally witnessed the loneliness experienced by elderly individuals who have lost their life partners. They not only lose the companionship of their loved ones but also a sense of purpose in life. These lonely elderly individuals often find it challenging to communicate their feelings and situation to acquaintances, so they silently bury their needs for companionship and the longing for connection deep within their hearts.

However, as we all know, every person yearns to establish relationships with others and to be a part of their surroundings. This is a great way to overcome loneliness and social isolation. This is where Radiant comes into play. Radiant creates a channel for making friends and finding companionship through a simple phone call with a nearby stranger. Users have the opportunity to make a new friend and engage in meaningful conversations through this small gesture. After all, human interactions are quite magical, and perhaps all it takes to break free from loneliness is a conversation with a nearby stranger.

PROJECT STATEMENT

The uniqueness of this social app lies in several aspects. Firstly, it prioritizes recommending users who are physically close and only suggests one user at a time within a specific time frame. Secondly, Radiant encourages users to meet in person and actively recommends suitable meeting places nearby, providing navigation assistance. Another notable feature is that Radiant visualizes the development of relationships between users and the uniqueness of these relationships, with the aim of encouraging users to build high-quality, meaningful connections rather than just superficial interactions.

Users can view their upcoming appointments within the app and receive direct navigation assistance. Indeed, “Radiant” aims to make it so that users don’t have to open other apps (such as reminder apps or map navigation apps) when scheduling meet-ups; they can simply manage everything within Radiant. This sets it apart from others. We want to make social interactions more straightforward and authentic.

The software is primarily divided into three sections: the home page, appointment management page, and chat page. Within a designated time frame, the software will push nearby users and give them the opportunity for a first-time conversation, recommending only one user at a time. The purpose is to comprehensively showcase the uniqueness of each user to facilitate a deeper understanding. When users complete their first conversation, they have taken the first step in making friends.

In order to implement the above-mentioned content in the software, I used two software tools, Figma and ProtoPie. In Figma, I completed the page layout and design. In ProtoPie, I created dynamic effects, such as page transitions, scenario-based countdowns, progressive animations, sequential interactive entry, and scenario-based animations. These effects constitute the interaction between the software and the users. I aimed to make the software’s design engaging and seamless.Additionally, I visualized the progression of relationships between users, allowing them to directly perceive the development of their connections. This adds an element of delight to the user experience.

During the production process, I encountered some challenges. For example, in ProtoPie, I spent a significant amount of time creating dynamic effects. Some of these effects were entirely new to me, and I had to seek guidance from more experienced individuals and continuously explore to complete these complex tasks. Since my background is in visual communication, I also invested a lot of effort into thinking about the user experience. I aimed to design the app in a way that simplifies the difficulty of making new friends for users.

ProtoPie Link

Yiwen Liang

Hailie is a visual communication student in her junior year. Her passion for design stems from the belief that it has the power to transform lives and make the world a better place. With a keen eye for creativity, she's dedicated to crafting meaningful and impactful designs.